RE//BREAK
MOTION IS POWER
TARGET_LAUNCH // 2029

RE//BREAK is a fast-paced, music-driven arena shooter where rhythm and movement define the killzone. SYNC IS NOT CONTROL.

SYS_SYS_REBREAK_V.0.4.029
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SYSTEM_FEATURES

MADE WITH UNREAL ENGINE 5

Built using Unreal Engine 5. We utilise curated baked lighting pathways to ensure a consistent frame rate across the board and make sure that asset streaming slop is eliminated, as it should be, because you shouldn't have to compromise on fidelity to play.

OPTIMISED FOR MSAA

Say goodbye to ghosting and temporal artifacting. RE//BREAK scales beautifully at native resolutions (no upscaling) by leveraging Multi-Sample Anti-Aliasing by default with absolutely no reliance on temporal or AI-upscaling frameworks to mask any sub-par execution. We want to give you the real deal. (DLSS, FSR, XeSS and other temporal options, as well as upscaling, will be available but never enabled by default. Please don't use them lol)

NEUROFUNK FOCUS

Neurofunk dictates the pace. Featuring bespoke, in-house track production. The rhythm is heavy, technical, dark, and perfectly synced.

THE_FACTIONS

DEV_CORE_STRUCTURE

Dan
V
Dan
XDan
Project Lead. RE//BREAK is my dream game and I'm finally glad to bring it to life!!
Archie
N
Archie
Ship
UI Designer/Filmmaker. i film things (shocker) and make buttons i think
Byte Forge
Jack
Byte Forge
Animator/3D Modeler. I do animation and gamedev stuff, I'm just cookie anvil yk